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Pull requests: bevyengine/bevy

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Pull requests list

Correctly handle visibility ranges in shadow maps. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#24289 opened May 14, 2026 by pcwalton Contributor Loading… 0.19
Add TextLayout constructor rename migration guide, fix Access deprecation messages C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24286 opened May 13, 2026 by urben1680 Contributor Loading… 0.19
Configurable camera color target size and format A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24280 opened May 13, 2026 by beicause Member Loading…
Only select all on input focus with SelectAllOnFocus A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24278 opened May 13, 2026 by ickshonpe Contributor Loading… 0.19
clear 0.19 release content from main D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24276 opened May 13, 2026 by mockersf Member Loading…
Revert #21684, do not reverse the y-axis direction of the tiles in tileset. A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Needs-SME This type of work requires an SME to approve it.
#24275 opened May 13, 2026 by hxYuki Contributor Loading… 0.19
bevy_text: use u32s for line and section indices A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24274 opened May 13, 2026 by ickshonpe Contributor Loading…
Added density texture support for volumetric point and spotlights A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24270 opened May 12, 2026 by JeroenHoogers Contributor Loading…
Added Light Falloff Curves A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24269 opened May 12, 2026 by GageHowe Contributor Draft
EditableText improved scrolling A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24268 opened May 12, 2026 by ickshonpe Contributor Loading…
Expose ssao radius A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24267 opened May 12, 2026 by GageHowe Contributor Loading…
Add new method entity_commands to EntityWorldMut A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24266 opened May 12, 2026 by WeiTheShinobi Loading…
Multi-press support A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24264 opened May 12, 2026 by ickshonpe Contributor Loading…
Use absolute paths in declarative macros C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24261 opened May 12, 2026 by DavidCrossman Contributor Loading…
export resource_entity in EntityWorldMut and TemplateContext A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24255 opened May 12, 2026 by hxYuki Contributor Loading… 0.19
Update gpu_readback.rs A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24254 opened May 12, 2026 by harlanexquiso Loading…
Don't remove Handle tracking upon soft-removal of an asset. A-Assets Load files from disk to use for things like images, models, and sounds D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24251 opened May 11, 2026 by larsraph Loading…
Change RenderAsset::unload_asset to be called whenever RenderAsset would be dropped A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24250 opened May 11, 2026 by larsraph Loading…
Don't leave root during bench-check. C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24248 opened May 11, 2026 by larsraph Loading…
Improve energy conservation in the solari BRDF A-Rendering Drawing game state to the screen D-Shaders This code uses GPU shader languages
#24246 opened May 11, 2026 by dylansechet Contributor Loading…
Set TextLayoutInfo::scale_factor in update_text_layout_info A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24245 opened May 11, 2026 by ickshonpe Contributor Loading…
Add an overflow-flip argument to many_buttons A-UI Graphical user interfaces, styles, layouts, and widgets C-Benchmarks Stress tests and benchmarks used to measure how fast things are S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24244 opened May 11, 2026 by ickshonpe Contributor Loading…
Improve layering in the solari BRDF A-Rendering Drawing game state to the screen D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24243 opened May 11, 2026 by dylansechet Contributor Loading…
impl SceneList for Vec<Box<dyn SceneList>> A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24242 opened May 11, 2026 by chronicl Contributor Loading…
Pass panics to the fallback error handler A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24240 opened May 11, 2026 by SpecificProtagonist Contributor Loading…
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