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Pull requests: bevyengine/bevy
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Correctly handle visibility ranges in shadow maps.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Add An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TextLayout constructor rename migration guide, fix Access deprecation messages
C-Docs
Configurable camera color target size and format
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24280
opened May 13, 2026 by
beicause
Member
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Only select all on input focus with Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
SelectAllOnFocus
A-Text
clear 0.19 release content from main
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24276
opened May 13, 2026 by
mockersf
Member
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Revert #21684, do not reverse the y-axis direction of the tiles in tileset.
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
bevy_text: use u32s for line and section indices
A-Text
#24274
opened May 13, 2026 by
ickshonpe
Contributor
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Added density texture support for volumetric point and spotlights
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24270
opened May 12, 2026 by
JeroenHoogers
Contributor
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Added Light Falloff Curves
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
EditableText improved scrolling
A-Text
#24268
opened May 12, 2026 by
ickshonpe
Contributor
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Expose ssao radius
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24267
opened May 12, 2026 by
GageHowe
Contributor
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Add new method Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
entity_commands to EntityWorldMut
A-ECS
#24266
opened May 12, 2026 by
WeiTheShinobi
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Multi-press support
A-Picking
Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24264
opened May 12, 2026 by
ickshonpe
Contributor
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Use absolute paths in declarative macros
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24261
opened May 12, 2026 by
DavidCrossman
Contributor
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export Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
resource_entity in EntityWorldMut and TemplateContext
A-ECS
Update gpu_readback.rs
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24254
opened May 12, 2026 by
harlanexquiso
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Don't remove Handle tracking upon soft-removal of an asset.
A-Assets
Load files from disk to use for things like images, models, and sounds
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24251
opened May 11, 2026 by
larsraph
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Change Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderAsset::unload_asset to be called whenever RenderAsset would be dropped
A-Rendering
#24250
opened May 11, 2026 by
larsraph
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Don't leave root during A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bench-check.
C-Testing
#24248
opened May 11, 2026 by
larsraph
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Improve energy conservation in the solari BRDF
A-Rendering
Drawing game state to the screen
D-Shaders
This code uses GPU shader languages
#24246
opened May 11, 2026 by
dylansechet
Contributor
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Set Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TextLayoutInfo::scale_factor in update_text_layout_info
A-Text
#24245
opened May 11, 2026 by
ickshonpe
Contributor
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Add an Graphical user interfaces, styles, layouts, and widgets
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
overflow-flip argument to many_buttons
A-UI
#24244
opened May 11, 2026 by
ickshonpe
Contributor
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Improve layering in the solari BRDF
A-Rendering
Drawing game state to the screen
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24243
opened May 11, 2026 by
dylansechet
Contributor
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impl SceneList for Vec<Box<dyn SceneList>>
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24242
opened May 11, 2026 by
chronicl
Contributor
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Pass panics to the fallback error handler
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24240
opened May 11, 2026 by
SpecificProtagonist
Contributor
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